/*
 * ObjectRenderInfo.cpp
 *
 *  Created on: 06.01.2012
 *      Author: Kirill Blinov
 *      Copyright: LGPL
 */

#include "ObjectRenderInfo.h"

bool
GAME_OBJECT::UpdatePhysicParams( const UNIT_PHYSIC_PARAMS &PhysicParams )
{
	bool Result = physicParams.Update( PhysicParams );

	if ( Result )
	{
		positionDescriptor.Move( physicParams.initialPosition );
	}
	return Result;
}

void
GAME_OBJECT::Animate( IAnimationPlayer* Player )
{

}
